Thursday, 19 November 2015

LO4: Pitch Material


Treatment:

Multiverse:

This is game where you choose what world you want to live in. In this game you have six different scenarios that you can choose from, whether its a zombie apocalypse or a once tranquil place that has been devastated by an earthquake.

How the game works:
For the game to work the user needs a smartphone with an operating camera, and a internet connection. The AI responds with what the camera picks so that it can protect the user from certain dangers whilst playing the game, one of these dangers are the roads. 
The game works by using the user GPS system to provide a suitable storyline that is based around their surroundings. If the user is not happy with how overview of the session looks then the user can input her route/journey into the game and it will update the session.

Game Modes:
This game has three game modes, Free Mode, Rush Mode and Story mode. In the free mode the user can play through the game without having to face any enemies and they are free to build up their progress to the best of their abilities. In the Rush mode the user is timed to see how much of the objectives they can complete in a given time, depending on the type of world that they are playing the time will vary. In the story mode the user will have the AI with them at all times to guide them through the story at all times. The story mode will also have all of the features that are included on the game will includes the chase scenes and cinematic. 

Weapons and items:
The user starts of with nothing and to progress in the game the user must collect certain items and weapons in the game which are hidden in the game. To see the items the user needs to the camera and scan the area for them. Each item that they collect gets stored in their inventory. 

Cost:
Games are up there with the most expensive apps because they are rich in functionality and their coding is generally the most technically complex. For this reason, it is difficult to put a figure on just how much a game app will cost to develop, it depends entirely on how complex you want to go. The cost could range anywhere from £10,000 to £250,000 and beyond. All levels of games can be fun but simple or not, code costs cash. Even things like Angry Birds and racing games with their simple gyroscope format can cost in excess of £125,000 and there is still so much to pay on top. Extra things to think about include top scores, online communities and plugging the game into the game center. How do such figures in the US compare to those throughout the rest of the world?  UK website Waracle lists average costs for developing apps for iPhone and Google Android in the UK from between £8,000 and £13,000 for a simple single platform app and between £34,000 and £51,000 for a complex three platform.

LO1: Games Analysis Forms







LO1: Business Report - Sumo Digital

Sumo Digital – Business Report

Company Structure:
Sumo Digital is an independent game development company that was set up in 2003 after the closure of Infogrames Studios Sheffield, more commonly referred to as Gremlin Interactive. The company was formed around 4 former members of Gremlin Interactive: Carl Cavers, Paul Porter, Darren Mills and James North-Hearn. At current, Sumo Digital has employed more than 270 development staff who were previous employees of Infogrames and Gremlin.

In August 17th 2007, Sumo Digital was acquired by Foundation 9 Entertainment which has a hold on several independent game development studios. 7 years later however, Sumo Digital managed to acquire their independence from Foundation 9 Entertainment.

Platforms and Development:
Sumo Digital uses the following platforms for game development:-
-         - Xbox*
-         -  PlayStation 2*
-         -  PlayStation Portable (PSP)*
-         -  Windows
-         -  Xbox 360
-         -  PlayStation 3
-         -  PlayStation Vita
-         -  Wii
-         -  Wii U
-         -  Nintendo DS/3DS
-         - iOS/Android/BlackBerry
-         - Xbox One
-         -  PlayStation 4

*Xbox, Playstation 2 and the PSP game development are usually discontinued to compensate for the new generation platforms.

Development will consist of the production team which branch off into several roles such as the Senior Art Lead, the Head Code and the Quality Assurance team member etc.

Game Types:
Sumo is quite well known for the works such as OutRun 2, Virtua Tennis franchise, a series of racing games and a list of sports oriented games. However, their most recognized work is between Sonic & Sega All-Stars Racing, their work on LittleBigPlanet 2 and Forza Horizon 2. Their success started more clearly when Sega confronted Sumo in porting the OutRun game from arcade on to the Xbox. This was the kickstart for their future game developments as Sega returned to them for future game developments, producing more successful release titles such as the development of LittleBigPlanet 2 and 3. Sumo Digital has worked with other companies such as Sega, THQ, Ubisoft, Disney and Konami. Each of these companies have requested development from Sumo Digital, the most prominent being Sega.

Regulatory Bodies:
Sumo Digital follows the European regulations for media: PEGI, Pan European Game Information which handles the standards for how a form of media will be labelled for which audience it should only be for. As far as Sumo Digital games go in terms of rating, only 1 has reached an 18+ rating due to violent nature of the original content (Dead Space: Ignition) but for the rest of the games they have produced, it is generally within the 3+ to 12+ age ratings as they are mostly child friendly and has quite a family friendly roster of games, especially LittleBigPlanet 2 and 3, the Sonic & Sega games and Disney Infinity 3.0.


Development Software:

The development software that Sumo Digital has used before includes the Drivatar Engine for Forza Horizon. They may use 3D modelling software such as Autodesk Maya and texturing programs such as Photoshop series or Filter Forge.